
Niamh Allmhuran
Night Raven College ~ â~ Student 2nd Year ~ â~ Ignihyde Dorm

"Come away, O human child.
To the waters and the wild
With a faery, hand in hand,
For the world's more full of weeping than you can understand."
W.B. Yeats
ðCharacter Infoð
Name: Niamh (NEE-V) Allmhuran
Age: 20 (18+AU) 17 (in Twst canon)
Birthday: December 24th
Gender/Pronouns: Non-Binary (AFAB), They/Them He/Him
Sexuality: Demisexual and Demiromantic
Grade/Year: Second Year
Club: Pop Music Club
Best Subject: History and Animal Linguistics
Twisted From: Irish/Scottish selkie folklore or, more specifically, Saoirse from Song of The Sea
ðPersonalityð
Niamh is someone that doesn't go out of their way to really converse with others, but if someone were to strike up a conversation with them, they're more than happy to talk. Keeping mostly to themselves, save for club activities, they're quite mild-mannered. They tend to keep away from situations that would cause undo stress. However, if a close friend is in need, they will do all they can to help solve their problem. They're not quick to anger/or get upset, but when they are, their anger tends to be on the quiet side. More often than not, they have a very calming presence about them.
ðPhysical Descriptionð
Niamh is plus sized but does have some muscle due to having lived in the ocean. The muscle is evident on his arms and legs. Standing at 5' 4" and weighing 240 lbs., they're stature is stout and noticeably round. Fluffy, light-gray hair fades into a deeper tone and reaches his cheeks, with bangs grown that obscure some of their vision. He regularly wear glasses due to their near-nearsightedness. Freckles dust his cheeks, as well as his shoulders and down their back.
ðHeadcanonð
Niamh is a selkie, an aquatic fae/merfolk that can shapeshift at will when they shed their pelt. With a fondness for music, they carry an ocarina made from a large seashell wherever they go but are quite reluctant to play anything in front of others.
Their Unique Magic, Ocean's Serenade, can only be used once a day and depending on the song, it can either heal a target, bolster a target's defense or manipulate the closest body of water around them as they see fit. Once used, it cannot be used again until the next day. There's is a slot within their ocarina that holds their magestone in order for them to use their Unique Magic.
ðBackgroundð
Niamh attends NRC on the behest of their family. Many young selkies have decided to find a life above the sea, thus the decline of any young selkies remaining in the ocean. Having been born to one of the few families/communities left living in the sea and having such a natural gift for magic, Niamh was chosen to become the next leader of their people. At the age of 18 (AU)/ 15 (Twst canon), they were told to apply to a human mage school, Night Raven College, to take advantage of the knowledge offered there, in hopes that that they return to lead their kind with strong magic.For Niamh, however, they didn't want to go to the land above; they wanted to be close to their family and in familair waters. Reluctantly, they headed off, spending one year with distant family in Briar Valley to get used to living on land, before departing for NRC. It was difficult adjusting to everything, but they knew that their peoples' hopes hung on them.Niamh had been placed in Ignihyde, in stead of Octivanelle, away from anything that remotely resembled an ocean. Since the ocean wasn't near them, they decided the next best thing would be to make something that could resembled the sea within their dorm to ease their homesickness. Thus began a long and tedious task of building a tank in their dorm room that could mimic the movement of the ocean. Most of their 1st year consisted to them dedicating time to this endeavor while also going to class.For Niamh, this provided the perfect way to avoid talking anyone, mostly. Their reasoning; if he had less contact with others then they wouldn't form any attachments to this world above. It would be easier to leave this place when the time came. It's why no one, except maybe Crowley, knows of what they really are. It was safer that way. However, after completing their tank, they wondered if there might be a way to develop a techno-magic device that could successfully enhance the power of the ocarina that was given to them. So far, he's only been able to create a slot for his magestone to sit, which helped him develop his Unique Magic. They still want to enhance it more, hoping their newly found technomantic skills can help preserve their kind's way of life.Despite doing their best to distance themselves from others, Niamh developed a fascination with human folk instruments and ended up joining the pop music club (due to school requirements) in order to be around music more, even though they're just a glorified stage hand.Even though Niamh heeded the warnings from their family, and followed the limitations they put on themselves in regards to getting closer to others, Niamh cannot help but feel isolated and envious of other students' relationships with one another....

ð Additional Headcanons ð
â¢They age like fae but don't live as long as the fae in Briar Valley (max age would be 600). Niamh is technically a very young selkie. When they turn 25, their aging is immensely slowed down.â¢Merfolk/Fishfolk can tell that Niamh is not like them. Whether it's due to a selkie's unique magic of shifting effortlessly from human to seal, or that their magic is reminiscent of fae-like magic, merfolk/fishfolk can tell that there's something off about Niamh. This is the same with fae as well.â¢Selkies used to be found off the coast of Briar Valley. Now, they reside up north in waters past Briar Valley. Niamh assumes that they had always lived where their community currently resides; the elders have kept this information away from Niamh and everyone else.â¢Because the selkies migrated to such a remote part of Twisted Wonderland, most historical documentation considers them to be either a rare species to encounter or having been wiped out due to...over hunting.â¢TW: Death, maiming and spoilers for Ch. 7:
Guidelines for Roleplay
Triggers/Discomforts to avoid in RP: None at the moment.Roleplay Boundaries: I am open to discussion of plots with my characters.Are you comfortable with other people discussing headcanons regarding this character?: Absolutely!Would you like people to inform you and get your consent relating to spontaneous plotlines or sudden things happening to this character?: Yes please!






